Hello there, since 4 days I'm trying to run the dedicated server. Things I've done: 1. I installed the game 2. I applied the 1.01 patch 3.
I insertet the arma2server.exe into the install directory right now I can start a server. BUT it's only configurable by votes. AND I'm not able to start a coop game via lan. I tried to insert the basic.cfg and server.cfg like the others. But even with: 'C: Program Files Bohemia Interactive ArmA arma2server.exe' -config=Server.cfg -cfg=ArmA.cfg The server starts always with the worng server name an wrong maxplayer configuration.
Seems like it won't use the configs. Edited June 19, 2009 by warlock2511 wrong writing. The 'Arma2.cfg' should contain something like the following: language='English'; adapter=-1; 3DPerformance=8021.000000; ResolutionW=160; ResolutionH=120; ResolutionBpp=32; viewDistance=10000; terrainGrid=10.000000; MinBandwidth = 15000000; MaxBandwidth = 100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.0025; MaxCustomFileSize=0; //-BIS Suggestions- //MinBandwidth = 320000; //. Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 //MaxBandwidth = 0; //.Bandwidth the server is guaranteed to never have.
This value helps the server to estimate bandwidth available. //MaxMsgSend = 256; //.
Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 //MaxSizeGuaranteed = 1024; //.Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 //MaxSizeNonguaranteed = 64; //.Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position.
Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 //MinErrorToSend = 0.005; //.Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 //MaxCustomFileSize = 0; //.Users with custom face or custom sound larger than this size are kicked when trying to connect. My server start line: 'c: program files bohemia interactive arma2 arma2server.exe' -cfg=c: server basic.cfg -config= c: server server2.cfg -profiles=midgard -name=Midgard -port=2303 i copied the basic.cfg and the server2.config out of the topics from this forum. In the c: server directory i placed the both configs The fucking server still ignores every command From the quoted server start line it looks like there's a space between '-config=' c: server server2.cfg You should remove the space and try again. My server start line: 'c: program files bohemia interactive arma2 arma2server.exe' -cfg=c: server basic.cfg -config= c: server server2.cfg -profiles=midgard -name=Midgard -port=2303 i copied the basic.cfg and the server2.config out of the topics from this forum.
The 'Arma2.cfg' should contain something like the following: language='English'; adapter=-1; 3DPerformance=8021.000000; ResolutionW=160; ResolutionH=120; ResolutionBpp=32; viewDistance=10000; terrainGrid=10.000000; MinBandwidth = 15000000; MaxBandwidth = 100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.0025; MaxCustomFileSize=0; //-BIS Suggestions- //MinBandwidth = 320000; //. Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 //MaxBandwidth = 0; //.Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
//MaxMsgSend = 256; //. Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 //MaxSizeGuaranteed = 1024; //.Maximum size of guaranteed packet in bytes (without headers).
Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting.
Default: 512 //MaxSizeNonguaranteed = 64; //.Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag.
Default: 256 //MinErrorToSend = 0.005; //.Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 //MaxCustomFileSize = 0; //.Users with custom face or custom sound larger than this size are kicked when trying to connect.
Arma 2 Server Cfg Download Xbox 360
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Use the Weekly Questions Thread pinned to the frontpage for general questions. You are responsible for reading the sidebar and subreddit rules. If your post has been removed, it's probably violated a subreddit rule. Hey guys, Just picked up ARMA 3 and my brother is down for the weekend and we're trying to nerd it up taking turns playing on the projector. I'm having a problem though using my Xbox One controller though. I can't seem to figure out how to map inversion for infantry( inversion is default for heli's it looks like.
Is there a way where I can just download a config someone else has already made and drop it in the directory? I've watched countless Youtube videos and it just doesn't seem to be working for mapping keys and inverting infantry. Thanks for reading this shit.
UpdateStar is compatible with Windows platforms. UpdateStar has been tested to meet all of the technical requirements to be compatible with Windows 10, 8.1, Windows 8, Windows 7, Windows Vista, Windows Server 2003, 2008, and Windows XP, 32 bit and 64 bit editions. Simply double-click the downloaded file to install it. UpdateStar Free and UpdateStar Premium come with the same installer.
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17,736 downloads Uploaded: build. urlQuote Sickboy: It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released. Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could. In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long. Today we would like to announce our Public Beta Release.
We intend to keep updating our Mod on a daily basis in this Public Beta stage. We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test. This means the development will be ongoing, new improvements and additions will arrive as we go. What is A.C.E. And what is it not A.C.E. For ArmA 2 is a full conversion mod and is based on A.C.E.
For ArmA 1, which was based on WGL for OFP. The WGL roots were 'When realism matters'. We lifted this already a little bit with A.C.E.
And with A.C.E. 2 it is no different.
We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other. We try to please as many as possible, but it is simply impossible to please all. Please feel free to give constructive feedback on our choices. The Package The A.C.E. Package for ArmA 2 consists out of 3 building blocks:. CBA: Community Base Addons.
ACE: Core. ACEX: eXtras CBA and ACE are a requirement, while ACEX is an optional expansion pack. This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against. Note: We will only host the milestone releases! This means to keep your ACE install up to date you should use the provided update tool.
More information how to use it can be found on the download page! On our download pages you can find a link to the.rsync folders for each ACE mod file as well. This means you can download the mods simply by using the download links at the bottom of the page. But it also means if you wish (and you really should) to update your ACE beta to the latest version you just download those.rsync files, extract them and put it in your @ACE or @ACEX mod folders. After that you can use the Six Updater tool to update!
Videos showing ACE 2 features. 2,451 downloads Uploaded: compatibility.
Offers a range of features for addon-makers and mission designers. The community is very much encouraged to request or submit functionality.
O The most obvious example would be to submit functions to be included in the CBA function library. This would make them available to a large audience of developers and save on replicated development. Key Features.
Extended Eventhandlers: official port of XEH for Arma 2. Function library: Integrated into the BIS Functions module.
Many other things you never thought you needed but won't be able to live without. Full documentation is available at DevHeaven. The manual, functions reference and complete sources are included in the release. 1,315 downloads Uploaded: Reset with 'End' -Add Marker for building radius HQ/MHQ Turn On/Off with 'F1' in the RTS Interface -Add Upgrade 'Support' to increase work-distance of Support BMP, Mi17 and enable the Rearm Base -Change Startposition of Players to middle of map to avoid crashes in the mountain -Changed Import from Plane to Chopper to avoid dropping problems.
The Chopper is going to land at the Heli H and will drop soldiers. Vehicles get spawned at the Vehicle Fac as soon as the chopper delivers the parts for the vehicles.Fixed: Cow and Meat transport Bugs -Reduced UPS Patrols in towns -Moved AI Spawn locations to make easier pathfinding (better performance) -Startplane locked now -Modified cowbirth chance -Reduced Gamemodes: I removed 250k, 1million, East Coop, West Coop. Remaining: Joint Coop - renamed to COOP, Adversial +Air+Base Destruction renamed to Adversial Destruction, Adversial +Air+500k - renamed to Adversial 500k. Added: Free gameplay without Endtrigger.adjusted dialogs -removed formations (not working) -enabled 1.04 parameters: Terraindetail, AI Number, Start Money, MHQ Price v0.4c -Added Right Drag of Cam does not cancel Buildmode any more -Added Mash build will generate a healing trigger around it to automatically heal units (Kindof 'Man') -Added Supermarket got new features: Every 20 minutes the trader will get new objects to sell. In the basic version 3 objects either cows or meat. 1,244 downloads Uploaded: fix the things we could. In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long.
Today we would like to announce our bPublic uBeta/u Release/b. We intend to keep updating our Mod on a daily basis in this Public Beta stage. We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
bThis means the development will be ongoing, new improvements and additions will arrive as we go/b bWhat is A.C.E. And what is it not/b A.C.E. For ArmA 2 is a full conversion mod and is based on A.C.E. For ArmA 1, which was based on WGL for OFP.
The WGL roots were 'When realism matters'. We lifted this already a little bit with A.C.E. And with A.C.E.
2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other. We try to please as many as possible, but it is simply impossible to please all. Please feel free to give constructive feedback on our choices.
bThe Package/b The A.C.E. Package for ArmA 2 consists out of 3 building blocks:. CBA: Community Base Addons.
ACE: Core. ACEX: eXtras CBA and ACE are a requirement, while ACEX is an optional expansion pack. This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against. ACE2 Mod Updater - How To (1/3) ACE2 Mod Updater - How To (2/3) - Missing footage Follow steps 6-10: Video up asap.
ACE2 Mod Updater - How To (3/3) Hope this helps people who needed to have their hand held. It can be a little confusing, at first. If there is any questions I'll try to help also. 1,243 downloads Uploaded: player mission for your gaming enjoyment. In this mission you take the role of an high ranked bNAPA leader/b. You are assisted by a sniper team, and you'll be visiting an enemy tank depot in Pusta with your squad.
This is a very well-made mission that you will want to play more than one time. It's a thrilling but yet not too hard mission that will exhaust you while trying to survive. bWell, now have fun with bResistance/b, the very first mission on bArmA II Files/b!/b. 1,225 downloads Uploaded: Invasion 1944 Mod for ArmA 2. You play as a british squad whos job it is secure an important town near the river Rhine before the enemy's armored units move in. There are still a few minor issues that shall be fixed in the next version.
biuDeveloper description./u/i/b quoteThe Germans are controlling an important town near Rhine. British squad has mission to secure it before the enemy armor moves to the area. This mission is not large as many other missions. Make sure that your computer can run your ArmA 2 well, because otherwise the mission can lag. (I will try to fix that in the 1.0!)/quote biuStaff description./u/i/b A very nice mission that fits the WWII theme very well. The author has put some effort into making this mission feel as authentic as possible, which unfortunatly causes a few performance problems at some points. But this is only the 0.5 version of this mission, and hopefully all these minor issues will be fixed in the finished version.
I'm looking forward to seeing the final result. biuIf you like what you see, don't forget to hit the download button. Remember to check the Readme./u/i/b. 1,108 downloads Uploaded: by Force Recon of insurgent poppy seed production facilities North east of Krasnostav has impeded the smuggler's activities, but drugs continue to flow out of the region. We believe the drug smuggling operation to be centered around the Russian-controlled island of Utes, just off of the Chernarussian coast. Force Recon is to infiltrate Utes and strike at this drug manufacturing center. Since Utes is under Russian control, a helicopter insertion is too risky.
You will approach the island from the NE under cover aboard a civilian fishing boat. Your primary objective to to destroy the drug consignments at Utes airfield, and at the insurgents' drug factory. But first, as we speak, the Russian T-72 night crew are preparing to move out and begin their patrol. Can you eliminate them before they protect themselves in a 40tonne case of steel?
The clock is ticking. 953 downloads Uploaded: avoid passing through walls. 867 downloads Uploaded: has been linked with poppy farming activities in the area north east of Krasnostav. Poppy seeds are exported to Utes for use in the manufacture of the drug heroin destined for Europe and the Americas, and we estimate that as much as thirty percent of world poppy seed production takes place here in Chernarus. This illegal drug trafficking is financing a large proportion of the insurgency, and it is expected that interrupting their supply chain will severely inhibit their ability to procure new arms, armaments, and personnel for use in their campaign against US forces in the South. 740 downloads Uploaded: points. Random Objective locations.
Up to 10 Objectives dependant on mission outcomes. Selectable number of respawns in multiplayer 0, 5 or 10 default 0. Selectable intro in multiplayer.
Features Norrins Spectating script. Simulated UAV to help locate main objectives if secondary objectives are completed. Reward vehicles if successful with mission objectives. Mission targeted at approximately 1 hours gameplay. See the readme file for further description of the mission and its features. 729 downloads Uploaded: This free update is sponsored by Sprocket the online store where you can buy Arma 2 and other games directly from the developers.
Engine 1.09-1.10 Changelog -. Improved: Stronger signature checking. Commandline option -donothing (engine closes immediately after detecting this option) Data 1.09-1.10 Changelog -. Fixed: USMCSoldierMMarksman shadow bug http://dev-heaven.net/issues/18462. 683 downloads Uploaded: they apply this patch until they recover it again from Steam) - DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from Installation: - Run the patch exe to apply the patch setup automatically. It will install all content of the patch to the folder with your ArmA 2 installation (default is C: Program Files Bohemia Interactive ArmA 2 or Bohemia Interactive ArmA2). Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission. Version Highlights:. Major AI tweaking and balancing (especially AI infantry can hear much less). Improved multiplayer and cooperative campaign (saving games, connection issues). Numerous fixes and improvements in the Harvest Red campaign Changelog: Engine -. New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
New: command line option -showScriptErrors introduced to show errors in scripts on-screen. New: Direct analogue throttle and brake for airplanes now available. New: More flexible configuration of Flares in the config (brightness, size). New: Mission name (with. indicated unsaved work) displayed in the mission editor. New: Keyboard shortcuts in the mission editor. Improved: better handling of gravitation for shots (esp.
For grenades). Improved: Building destruction.
Improved: Better airplane HUD visibility both night and day. Optimization: Reduced frame stutter near map borders. Hotfix: Players are forced to reconnect after MP Load on server. Fixed: no particles effect when hit object with destructNo. Fixed: grenade could destroy a building just by impact.
Fixed: grenades may explode only on the final impact. Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now. Fixed: missiles should pass through vegetation.
Fixed: Player connected to loaded game was sometimes frozen. Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. Fixed: Possible crash with laser designator active. Fixed: Sometimes crew of a close vehicle was visible through the vehicle. Fixed: Infinite looping of commands 'Stop' in radio.
Fixed: Leaning 'limits' do not work in TrackIR. Fixed: Clients were often endlessly stuck in 'Receiving.'
Window after MP Load. Fixed: Rainbow could be visible even with sun below horizon.
Fixed: 3D Editor - civilian and resistance units did not work correctly. Fixed: Sea surface was not rendered in NE area out of map. Fixed: Terrain surface was sometimes using wrong parallax map.
Fixed: Grenade could sometimes destroy a building just by impact. Fixed: Radio messages sometimes echoed.
Fixed: Team switch did not work when player died. Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. Fixed: Prevent killed AI units reporting who killed them.
Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity. Fixed: Leaning 'limits' did not work with TrackIR. Fixed: MP client frozen in Receiving.
609 downloads Uploaded: mission. The Template is basically all of the best templates I 've seen mushed into one to form a complex and very capable template, only some of the work in this template is original and made by me. Installation: Now when I was a noob to Arma I had trouble with installation so he is how to make the mission appear in game. Extract with WINRAR (Or watever you have to extract files) to Yourname/Documents/Arma 2 Other Profiles/YourArmaName/missions It will proably be different with windows 7 and XP but I 'm sure you can figer it out. 444 downloads Uploaded: random events, destruction and fun.
And probably a few more things. You start out as 4 cops, you can play alone or with up to 3 friends 'I suggest you play with atleast one friend because it 's waay better ' You spawn randomly anywere on the entire island, even in the middle of a forest. Kinda silly but it makes for some interesting events. Now you and your 3 friends have to scavenge the island for supplies 'I 've limited it down to just weapons and vehicles ' and survive the endless hordes of zombies! This map works best if you and your friends get into a roleplaying mood and take on the mission with it Here 's a video showing off an earlier version of my map This map uses scripts made by 'Celery ' which you can find here This map does not require any addons at all except ARMA2&Operation Arrowhead 'Obviously ', just put the file in your MPMissions folder and start it up. You can download the map Here- Please tell me what you think of it =D. 396 downloads Uploaded: an Outpost and are blocking road service.
As so, two teams (Phoenix and Dagger) have been assigned to disrupt their operation. Heavy resistance is to be expected.
Follow the instructions on-screen for a better gameplay. Enjoy my first mission. I 'll try to keep it updated with fixes and bugs. If you find one post it somewhere where I can find it or PM me and I 'll try to figure out what is wrong. For me to try to repair the bug/glitch I 'll need: 1 - Where it occured. 2 - What were you doing. 3 - Detailed explanation of what it is/happens.
4 - Preferably a Screenshot of the bug. 303 downloads Uploaded: shortcut or use a launcher Change log: 59318 Fixed: support the highest Matrox TrippleHead2Go resolutions 59279 Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). 59088 Mouse lag can caused by GPU render ahead buffer be limited using GPUMaxFramesAhead=N in ArmA2.cfg. 59047 Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start 59030 Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons 59002 Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. 282 downloads Uploaded: patrol using buildingPos's.
When the unit reaches a waypoint, he will wait there for a short period of time before moving on. In addition, (optionally) he will watch a specified direction at that waypoint. The unit will move to the waypoints in order, and will loop when the last waypoint is reached. When the unit becomes alerted they will move more cautiously, and (optionally) will move to a specified position until they resume SAFE mode, at which point they resume the patrol. You can also cease the patrol by passing the script a condition.
By ceasing the patrol you can allow the unit to move freely, leaving the building, whatever you want. Once the patrol is ceased the script terminates, so you have to execute it again to resume the patrol afterward. 205 downloads Uploaded: of the left barrels.
This addon properly simulates the weapons firing from their correct places. This addon contains a few simple scripts that fix the simulation of bullets and missiles firing from the correct places on BIS vehicles. This addon enhances the following vehicles: Mi24 (all factions & varients) ZU23 (all factions) Shilka (all factions) Tunguska Ural ZU23 (all factions) BRDM ATGM (all factions) Avenger HMMWV BM21 GRAD (all factions) MLRS Igla AA Pod Stinger AA Pod AH-1Z AH-64 A10 AV-8B UH-1Y BMP-3 Mi8MTV Ka52 (both varients) Su25 (all factions & varients) All gun barrels, rocket and missile launchers are correctly simulated for these vehicles. This addon contains only scripts, no config changes to vehicles or weapons. In addition, this addon includes a system that allows addon makers to easily enable multiple barrels/launch positions for new vehicles using only model and config changes and little scripting knowledge. Please see the readme for more information. 180 downloads Uploaded: that allows the proper simulation of multiple muzzle/launch positions for any type of weapon.
As of Operation Arrowhead, the engine natively supports multiple muzzles (at least for bullet firing weapons), but this addon is still compatable with those vehicles that use this new native feature, and can still be used for addons if the native solution is not possible/preferable. As of v2.0 of this addon, there is a new feature that allows weapons with multiple muzzle/launch positions to converge on a single point at a given distance. This feature is present for ArmA 2 stand alone, but currently the range can not be adjusted by the player.
In Operation Arrowhead, this feature is tied to the native zeroing system; your rounds will converge at the range at which you are currently zeroed. Note: some BIS vehicles that use convergence do not allow zeroing. In this case, a fixed convergence range is used. In addition, this addon includes a system that allows addon makers to easily enable multiple barrels/launch positions for new vehicles using only model and config changes and little scripting knowledge.
This file also includes an optional addon to enable zeroing for the 2S6M Tunguska's 2A38M guns (seperate readme included). 158 downloads Uploaded: - Read me - US Coast Guard HH-60J Jayhawk Version: beta 1.4, August 2012 Made by: YuraPetrov - Use of the Army Blackhawks - Original Addons by YuraPetrov Signature Key Included Located under BLUEFOR - US Coast Guard - Air - HH-60J Jayhawk BLUEFOR - US Coast Guard - Air - MH-60J Jayhawk BLUEFOR - US Coast Guard - Man - Pilot Only to be used in ArmA2 + ArmA 2 Expansion Packs. Features -. Animated Cargo Doors and Windows. Folding rotors - Changelog - beta 1.4: - Added MH-60J armed version of HH-60J Jayhawk; - Minor changes in textures, actions. 102 downloads Uploaded: Information: the addon works in OFP and the ARMA Games - this is designed for people who wish to make Epic Sounding missions/cut scenes or what ever to keep mission download size smaller and to make it easier to add Trailer Music & FX. 49 downloads Uploaded: of the left barrels.
This addon properly simulates the weapons firing from their correct places. This addon contains a few simple scripts that fix the simulation of bullets and missiles firing from the correct places on BIS vehicles. This addon enhances the following vehicles: Mi24P ZU23 (all factions) Shilka (all factions) Tunguska Ural ZU23 (all factions) BRDM ATGM (all factions) Avenger HMMWV BM21 GRAD (all factions) MLRS Igla AA Pod Stinger AA Pod All gun barrels and missile launches are correctly simulated for these vehicles.
This addon contains only scripts, no config changes to vehicles or weapons. 47 downloads Uploaded: +-+ SH-60B Seahawk beta 1.1 by YuraPetrov for Armed Assault II +-+ Sept 2011 Thanks to those who helped me. Thanks to Mandoble,RobertHammer,Stiltman,soldier2390. CREDITS If you use bits of my scripts and config please credit me at least. 40 downloads Uploaded: of the left barrels. This addon properly simulates the weapons firing from their correct places. This addon contains a few simple scripts that fix the simulation of bullets and missiles firing from the correct places on BIS vehicles.
This addon enhances the following vehicles: Mi24 (all factions & varients) ZU23 (all factions) Shilka (all factions) Tunguska Ural ZU23 (all factions) BRDM ATGM (all factions) Avenger HMMWV BM21 GRAD (all factions) MLRS Igla AA Pod Stinger AA Pod AH-1Z AH-64 A10 AV-8B UH-1Y BMP-3 Mi8MTV Ka52 (both varients) Su25 (all factions & varients) All gun barrels, rocket and missile launchers are correctly simulated for these vehicles. This addon contains only scripts, no config changes to vehicles or weapons. In addition, this addon includes a system that allows addon makers to easily enable multiple barrels/launch positions for new vehicles using only model and config changes and little scripting knowledge. Please see the readme for more information.